Image by <a href=mailto:"ProPuke@gmail.com">Luke aka ProPuke</a><br/>Posted 2006-02-12<br/><br/><img src="galleria/fullsize/propuke.png"/><h1>Description</h1><br/> 2 half-screens of a commercially planned, cyberpunk, single & multiplayer game
in development
<br>
The lower half of each shot has been skipped (the main interface) - as it
hasn't been finalised in design yet.<br>
The top "main" view shifts dynamically from a 2d to 3d camera view as network
nodes are accessed. <br>
It pans in deeper as actions are performed:</p>
<ul>
<li>for instance each network node has 4 user types which are represented as
sub-cuboids & are zoomed into when accessed</li>
<li>when filesystems are accessed within accounts the listings are displayed
within the 3d context on the faces of the cuboids </li>
<li>similar actions like network strain, & viral infections will also be
represented visually</li>
</ul>
<p>While not being the main interface, the top viewport is designed to complement
the actions of the player & provide a deeper emotional immersion (it's a shame
I haven't a video of the interactions to show) <br>
<br>
These shots are several months old, & the designs are still very much in flux.<br>