Jan (177) Indigo material converter (WIP) - 2006-06-12 16:10:18 Registered: unknown Posts: 37 This is the first version, so by the moment only have full suport for vray and partial support for standard materials. You can modify the script as you want, but only if result remains open, because it's the better way (for me) for repair bugs and learn from errors.
This is the script-> http://www.creacion3d.com/public/indigo/Iconverter.rar
Suggestions and critics are welcome
Jan
Ono-Sendai (17) Indigo material converter (WIP) - 2006-06-12 17:31:13 Registered: unknown Posts: 530 Hi Jan,
can you explain what this does?
Is it a 3ds max plugin?
U3dreal (29) Indigo material converter (WIP) - 2006-06-13 00:53:57 Registered: unknown Posts: 292 Hi Nick ...
if i may answer this Jan...
This is a material converter ...so this means in MAx you have different
materials ..let's say vray ,standard, maxwell and so on ...
So this converter converts your vray scene to be compatible with
Indigo or better max2indigo ... So actually now you don't have to do this
manually anymore which is a great timesaver...
thanks JAn ...great work...
u3dreal ;)
Ono-Sendai (17) Indigo material converter (WIP) - 2006-06-13 02:08:46 Registered: unknown Posts: 530 Ah, thanks for explaining u3dreal :)
Jan (177) Indigo material converter (WIP) - 2006-06-13 03:47:20 Registered: unknown Posts: 37 Sorry for too late answer. Thanks U3dreal for answer for me. Inside the file there's a help file
Ooops, i noticed that I have to update the converter to work with I2M 0.5. U3dreal, why glossines is fixed to 60 in the new version?
Jan
U3dreal (29) Indigo material converter (WIP) - 2006-06-13 09:57:24 Registered: unknown Posts: 292 Jan wrote:
Ooops, i noticed that I have to update the converter to work with I2M 0.5. U3dreal, why glossines is fixed to 60 in the new version?
Jan
You mean the glossiness of the metal material ?? the default ?
You think it would make more sense to keep it at 100 ???
well i just liked it .. ;-)
u3dreal ;)
Jan (177) Indigo material converter (WIP) - 2006-06-13 10:39:28 Registered: unknown Posts: 37 In previous version it was 1000, so new one confuse me. What is the range of glossiness? I need it to make correspondency with vray glossy
Jan
U3dreal (29) Indigo material converter (WIP) - 2006-06-13 13:11:05 Registered: unknown Posts: 292 Glossiness is between 1 and 100 which results in exponents of 10 to 23000..
u3dreal ;)
U3dreal (29) Indigo material converter (WIP) - 2006-06-13 13:25:07 Registered: unknown Posts: 292 Hi Alejandro..
well why is there no support for Maxwell material ???
I checked this by enabeling the maxcscript macrorecorder...
settings can be accessed... diffuse_color for diffuse and so on you can get
the variables by enabeling the maxcscript macrorecorder...and turning the settings ... at least it works with the demo ...
or is there some i have missed ...??
u3dreal ;)
Jan (177) Indigo material converter (WIP) - 2006-06-14 01:35:35 Registered: unknown Posts: 37 You're talking about old materials. in maxwell 1.0 these materials have some bugs and it's highly recommended to use mxm materials (stand alone material editor), so I can't access through maxscript. Maybe when SDK comes out... If you want I can include conversion for old maxwell materials, the work is already done but, for example, maxwell plastic can't load textures in 1.0. Thanks for explain glossy values, I'll update when arrive at home
Jan
U3dreal (29) Indigo material converter (WIP) - 2006-06-14 08:22:23 Registered: unknown Posts: 292 OK Maxwell is buggy then ... well as far as i have indigo i don't need maxwell.
lol...
u3dreal ;)