--max2indigo now saves your rendered images as default.png
and will load it in the framebuffer after frameuploadtime !!!!! -- experimental.. you might get some internal error with the bitmap not being
accessable
--added experimental material preview ::: for indigo diffuse only for now !!! unfortunatelly the bitmap gets overwritten when previewing another material ....haver to figure that out .. copy the matpreview folder to c:\indigo\
--added export of 3ds geometry ...so far it does not seem to work for the materials to be overwritten ...( due to indigo .. i think )
--added support for meshsmooth renderitterations ... meshsmooth has to be the
last modifier in the stack therefor..
--added stuff of indigo 0.5test7
NO FEEDBACK KILLS DEVELOPMENT ...
have Fun
Let me have some feedback on materialpreview...not sure there ...
U3dreal, a little question: what bitmap formats are supported by indigo? I'll include validation (and conversion when necessary) for unsupported file formats. Of course, if your script is doing this yet only say to me to remove the function. Thanks in advance
Another question. You're using "percent" type for amounts (like bump) but in max we can get -999 to 999 values. Indigo only can use percents for these values? If answer is yes, should be 999 -> 100% and 0 -> 0% (avoiding negative values)
I miss the ".faceted" property in diffuse and specular materials. It's right?
HI...well the out of memory is more a problem of your ram...i think
remember you have to twice the ram to export to xml as the objects
gets duplicated before export. So i your object just fits your RAM you will get problems..this has to be done in order to be able to export from a mesh..
I had the same with big objects .. now with 1.5GB it seems OK...
How big is your object and how big is your RAM..??
@ JAN
well i don't think the garbage collection will do the job as i use shapshots
to export and after they are exported they are deleted and thus freeing the memory again... but maybe worth a try ..
-- Error occurred in Obj loop; filename: C:\Archivos de programa\Autodesk\3dsMax8\scripts\Max2Indigo\MAX2INDIGO0.499.mse; position: 43059
-- Defined in encrypted script
-- called in fn_geometry(); filename: C:\Archivos de programa\Autodesk\3dsMax8\scripts\Max2Indigo\MAX2INDIGO0.499.mse; position: 47212
-- Defined in encrypted script
-- called in fn_export(); filename: C:\Archivos de programa\Autodesk\3dsMax8\scripts\Max2Indigo\MAX2INDIGO0.499.mse; position: 57330
-- Defined in encrypted script
-- called in bt_run.pressed(); filename: C:\Archivos de programa\Autodesk\3dsMax8\scripts\Max2Indigo\MAX2INDIGO0.499.mse; position: 67689
-- Defined in encrypted script
>> MAXScript Rollout Handler Exception: -- Unknown property: "bumpMap" in 2:Indigo_Specular <<
Emm, sorry U3dreal, i feel confused. As the error says, i'm using version 0.499 of your script. The indigo version I have is 0.5T7. It's not the right version for 0.499 script? Sorry for messing you
Jan
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