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Max2Indigo 0.499


 




 
U3dreal (29)Max2Indigo 0.499 - 2006-06-09 08:40:07
Avatar of user U3dreal
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Posts: 292

Hi all another update...

New:

--------------

--------------

--max2indigo now saves your rendered images as default.png

and will load it in the framebuffer after frameuploadtime !!!!! -- experimental.. you might get some internal error with the bitmap not being

accessable

--added experimental material preview ::: for indigo diffuse only for now !!! unfortunatelly the bitmap gets overwritten when previewing another material ....haver to figure that out .. copy the matpreview folder to c:\indigo\

--added export of 3ds geometry ...so far it does not seem to work for the materials to be overwritten ...( due to indigo .. i think )

--added support for meshsmooth renderitterations ... meshsmooth has to be the

last modifier in the stack therefor..

--added stuff of indigo 0.5test7

NO FEEDBACK KILLS DEVELOPMENT ...

have Fun

Let me have some feedback on materialpreview...not sure there ...

...:)

u3dreal ;)

Ono-Sendai (17)Max2Indigo 0.499 - 2006-06-09 08:43:14
Avatar of user Ono-Sendai
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Posts: 530

Material preview.. awesome!

Wish i had a copy of 3dsmax right now.

U3dreal (29)Max2Indigo 0.499 - 2006-06-09 08:57:45
Avatar of user U3dreal
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Posts: 292

HI Nick ... so far it's only experimental...


...

u3dreal ;)

Psor (53)Max2Indigo 0.499 - 2006-06-09 09:00:17
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Posts: 349

Awesome @$@#%#@!!111 :D :D :D :D

*thumbs up*

I love experiments! ;o)

take care

psor

Psor (53)Max2Indigo 0.499 - 2006-06-09 09:37:42
Avatar of user Psor
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Posts: 349

@U3dreal

I haven't had the time to look at your actual exporter,

but would like to bug you a bit. Is it possible for you

to use some kind of .INI file for your exporter to save

another path to Indigo? So that you parse the .INI at

the start of your exporter and it gets the path ...

I know it's not on your priority list, but that would be

really helpful ... at last for me. I can't spare to much

space on C: ... :/

And a suggestion for the matpreview, I know it's in experimental

stages but anyway. I would like to get "rendersettings" for the

matpreview too. So I can tell how long it should run, what kinda

settings I wanna use and very important - to specify a path to

the output (at least the path to the preview folder). More input

to come for sure ... :D :D ;)

Thanx for your awesome work, it would be hard to have that kinda

fun with Indigo without you! ;o)

take care

psor

Jan (177)Max2Indigo 0.499 - 2006-06-11 14:16:42
Avatar of user Jan
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Posts: 37

U3dreal, a little question: what bitmap formats are supported by indigo? I'll include validation (and conversion when necessary) for unsupported file formats. Of course, if your script is doing this yet only say to me to remove the function. Thanks in advance

Another question. You're using "percent" type for amounts (like bump) but in max we can get -999 to 999 values. Indigo only can use percents for these values? If answer is yes, should be 999 -> 100% and 0 -> 0% (avoiding negative values)

I miss the ".faceted" property in diffuse and specular materials. It's right?

Jan

Psor (53)Max2Indigo 0.499 - 2006-06-11 16:35:32
Avatar of user Psor
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Posts: 349

@U3Dreal

I've tested to export my cones scene with a lot more

polys and I've got an error message that says that

the script was running out of memory. Is there something

you can do about it or is this some restriction in

maxscript?

take care

psor

Jan (177)Max2Indigo 0.499 - 2006-06-12 04:35:53
Avatar of user Jan
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Posts: 37

You can give more memory to maxscript. Go to customize-> preferences-> maxscript -> memory

If it doesn't work, maybe U3dreal could add a gc() on every object exported to free memory

Jan

U3dreal (29)Max2Indigo 0.499 - 2006-06-12 04:50:17
Avatar of user U3dreal
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Posts: 292

HI...well the out of memory is more a problem of your ram...i think

remember you have to twice the ram to export to xml as the objects

gets duplicated before export. So i your object just fits your RAM you will get problems..this has to be done in order to be able to export from a mesh..

I had the same with big objects .. now with 1.5GB it seems OK...

How big is your object and how big is your RAM..??

@ JAN

well i don't think the garbage collection will do the job as i use shapshots

to export and after they are exported they are deleted and thus freeing the memory again... but maybe worth a try ..

u3dreal ;)

Jan (177)Max2Indigo 0.499 - 2006-06-12 05:52:29
Avatar of user Jan
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Posts: 37

U3dreal, are you deleting the snapshot after export every object or after export all? maybe...

Could you answer the other questions about the bump and image formats? It's the only thing i need to post the material converter

Jan

U3dreal (29)Max2Indigo 0.499 - 2006-06-12 06:07:20
Avatar of user U3dreal
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Posts: 292

Ok bump is calulated the following...

indigogain = maxbump/10000

concerning the bitmaps supported i know as much as you do.. maybe nick can tell us....

faceted has been added in the following update !! will post this evening..

hope that helped..

u3dreal ;-)

P.S.:_cool a matconverter !!!!

Jan (177)Max2Indigo 0.499 - 2006-06-12 08:51:39
Avatar of user Jan
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Posts: 37

U3dreal, i'm suffering a bug when export a scene. The exporter hangs and shows this message box:


Of course, no bump property in specular or metal :S

This is the max scene (no xml material file generated): http://www.creacion3d.com/public/indigo/error.rar

I'll try later in my house just in case

EDIT-> more information about the error:

-- Error occurred in Obj loop; filename: C:\Archivos de programa\Autodesk\3dsMax8\scripts\Max2Indigo\MAX2INDIGO0.499.mse; position: 43059
--  Defined in encrypted script
--   called in fn_geometry(); filename: C:\Archivos de programa\Autodesk\3dsMax8\scripts\Max2Indigo\MAX2INDIGO0.499.mse; position: 47212
--  Defined in encrypted script
--   called in fn_export(); filename: C:\Archivos de programa\Autodesk\3dsMax8\scripts\Max2Indigo\MAX2INDIGO0.499.mse; position: 57330
--  Defined in encrypted script
--   called in bt_run.pressed(); filename: C:\Archivos de programa\Autodesk\3dsMax8\scripts\Max2Indigo\MAX2INDIGO0.499.mse; position: 67689
--  Defined in encrypted script
>> MAXScript Rollout Handler Exception: -- Unknown property: "bumpMap" in 2:Indigo_Specular <<

Jan

U3dreal (29)Max2Indigo 0.499 - 2006-06-12 14:53:57
Avatar of user U3dreal
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Posts: 292

Jan wrote:

U3dreal, i'm suffering a bug when export a scene. The exporter hangs and shows this message box:


Of course, no bump property in specular or metal :S

well it seems you mixed up some versions...i added bump for metal and

specular... cause i noticed it actually works with metal ;-)

but not with specular so far... so i think you have the exporter asking for bump and the material not having it yet...

I'll go for the update right now... ;-) ....

u3dreal ;)

Jan (177)Max2Indigo 0.499 - 2006-06-12 15:53:57
Avatar of user Jan
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Posts: 37

Emm, sorry U3dreal, i feel confused. As the error says, i'm using version 0.499 of your script. The indigo version I have is 0.5T7. It's not the right version for 0.499 script? Sorry for messing you

Jan


 
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