#flipcode

#flipcode
Welcome to the chatterbox... 
#flipcode forumspace!

Browsing Indigo Renderer - Projects

Max2Indigo 0.497


 




 
U3dreal (29)Max2Indigo 0.497 - 2006-06-03 03:10:42
Avatar of user U3dreal
Registered: unknown
Posts: 292

Hi all,

here it comes. read the readme carefully for all the new stuff to work..!!!!!

Mattest01
Mattest01

Mattest02
Mattest02

New:

--------------

--------------

--added Multi/Sub Materials

--added multiple mapchannels ( 3 so far )

--added support for Max procedural textures !! yes !! make sure you use explict mapchannel and turn size down ( 0.01) !!

make a dir called "c:/indigo/textures/procedurals" in order to work

--added geometry now goes in a seperate file so you have to export it only once when not changing objects

--added more metal definitions to Indigo Metal

--some bugfixes and reorganisation

--and some i might have forgotten..:)

http://rapidshare.de/files/22085843/U3D-IndigoExport_RC0.497.rar.html

Have Fun

u3dreal ;)

Ono-Sendai (17)Max2Indigo 0.497 - 2006-06-03 05:04:13
Avatar of user Ono-Sendai
Registered: unknown
Posts: 530

Thanks for your work U3dreal, the material stuff looks awesome!

Psor (53)Max2Indigo 0.497 - 2006-06-03 08:39:03
Avatar of user Psor
Registered: unknown
Posts: 349

Thanx! ;)

And now the show is getting interesting! *muuuhahahahah*

:P :D :D ;)

take care

psor

Jan (177)Max2Indigo 0.497 - 2006-06-03 12:53:16
Avatar of user Jan
Registered: unknown
Posts: 37

Really good work, U3dreal. I always forget to say you that if you can use some part of my old maxwell converter (http://maxwellrender.com/forum/viewtopic.php?t=5490), feel free to do it

English version of this script -> http://www.creacion3d.com/public/indigo/conversor_en.rar

U3dreal (29)Max2Indigo 0.497 - 2006-06-04 00:50:22
Avatar of user U3dreal
Registered: unknown
Posts: 292

Cool Jan ,

I\'ll have a look at it :-)

u3dreal ;)

U3dreal (29)Max2Indigo 0.497 - 2006-06-04 00:53:50
Avatar of user U3dreal
Registered: unknown
Posts: 292

He he you could edit it so we can convert vray,maxwell,andso on to indigo ... :-) Yeah that would be a great idea !!

I have indigo plastic and diffuse ready.. here ... ;-)

u3dreal ;)

Jan (177)Max2Indigo 0.497 - 2006-06-04 02:20:13
Avatar of user Jan
Registered: unknown
Posts: 37

ok, i\'ll take a look to it. A little question about indigo specular material: what kind of material generates when transparency checkbox is disabled?

Jan (177)Max2Indigo 0.497 - 2006-06-04 03:13:43
Avatar of user Jan
Registered: unknown
Posts: 37

U3dreal, i have problems exporting procedurals. it\'s from the log:

trying to load texture from \'C:\\Indigo\\Textures/procedurals/cementodiffuse.jpg\'...
couldn\'t open \'C:\\Indigo\\Textures/procedurals/cementodiffuse.jpg\' for reading.
couldn\'t open \'c:\\indigo\\textures/procedurals/cementodiffuse.jpg\' for reading.
WARNING: failed to load texture \'C:\\Indigo\\Textures/procedurals/cementodiffuse.jpg\'.

but cemento.jpg is a bitmap, not a procedural texture (it`s the same with all bitmaps)

Appears to be processing all maps, not only procedurals, and the path comes with \"/\" instead of \"\\\"

If you need anything about processing procedurals, only say me (or in maxwell converter)

Jan

U3dreal (29)Max2Indigo 0.497 - 2006-06-04 11:23:42
Avatar of user U3dreal
Registered: unknown
Posts: 292

Jan wrote:

U3dreal, i have problems exporting procedurals. it\'s from the log:

trying to load texture from \'C:IndigoTextures/procedurals/cementodiffuse.jpg\'...
couldn\'t open \'C:IndigoTextures/procedurals/cementodiffuse.jpg\' for reading.
couldn\'t open \'c:indigotextures/procedurals/cementodiffuse.jpg\' for reading.
WARNING: failed to load texture \'C:IndigoTextures/procedurals/cementodiffuse.jpg\'.

but cemento.jpg is a bitmap, not a procedural texture (it`s the same with all bitmaps)

Appears to be processing all maps, not only procedurals, and the path comes with \"/\" instead of \"\"

If you need anything about processing procedurals, only say me (or in maxwell converter)

Jan

Yes Jan you are right ..

i noticed i did the wrong check to decide whether max should export the procedurals.....right now even bitmaps get exported...

i already fixed this....update will follow....soon..

u3dreal;)


 
You need to log in in order to reply to this topic.
generated:January 5, 2009, 11:47 pm
Generated on January 5, 2009, 11:47 pm



© 2007 Lionel Brits

This page validates as XHTML 1.1 RSS 2.0 posts


Theme © 2006 Lionel Brits