Thanks for the update u3dreal. I don\'t know what\'s the problem with this geometry. It\'s a very useful test for render engines, and i\'ve done many tests on other engines without any problem. Anyway, now looks a lot better ;)
i am inquiring about exporter speed. i heard in the beginning it was a concern for many. what type of speeds is U3dreal's exporter getting?
i need to do a benchmark in order to make sure my exporter is on par. would anyone care to post some times? i am currently only worried about triangle count.
1000 tris
10000 tris
100000 tris
times dont have to be percise, roundings are fine. i just dont want to make my exporter horribly slow. i am not interested in a competition at all
thanks!
*edit i am getting 2 mins on 120000 tris is this normal for others??
U3dreal, appears to be a little bug in the macro. It calls for Max2Indigo/MAX2INDIGO0.492.ms in the infile instead of the encripted file -> Max2Indigo/MAX2INDIGO0.492.mse
U3dreal, appears to be a little bug in the macro. It calls for Max2Indigo/MAX2INDIGO0.492.ms in de infile instead of the encripted file -> Max2Indigo/MAX2INDIGO0.492.mse
Yes thanks i already reconed that so....
just change the Max2Indigo.492.ms to Max2Indigo.492.mse and press ctrl-s ctrl-e -----
so the system scale is working ..:) ???
Did some more changes ... hopefully version 0.5 will be out soon.. ;)