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Max2Indigo 0.49


 



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U3dreal (29)Max2Indigo 0.49 - 2006-05-21 03:19:13
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Ok finally here it is ...

Nick might also host it but here is a quick download.

--->> http://rapidshare.de/files/20971839/U3D-IndigoExport_RC0.49.rar.html

new:

--added True Camera Models

--added DOF preview

--removed progressbar

--some bugfixes and reorganisation

--and some i might have forgotten..:)

If you want any specific camera to be implemented send me the data... ;)

-sensor size

-lens multiplier

-full name

Have Fun ...........!

u3dreal ;)

Jan (177)Max2Indigo 0.49 - 2006-05-22 00:16:10
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Hi u3dreal.

Good work with real cameras, only a few issues.

I can\'t change the scene scale, so there\'s a lot of blur in the render (all out of focus). I\'m working in meters.

Also, if i touch the focal distance, the position of camera changes.

Jan

Psor (53)Max2Indigo 0.49 - 2006-05-22 00:31:39
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Hello Jan. ;o)

What version of 3dsmax are you using? I\'m using 8sp3 and have

no problem with my latest scene and the focal distance. You

are right about the scale that\'s indeed an issue. ;o)

What exactly does the camera if you change the focal distance?

take care

Oleg

U3dreal (29)Max2Indigo 0.49 - 2006-05-22 03:47:37
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Ok--

scale is locked for now as this is not so simple with the units of all the calculations going on ( Dof )....so

I forgot to say... in order to make it work

you will have to

!!!!!! set your units to m and the system units to cm !!!!!!!!

The camera position will change if you turn the FD to 0..!!!!

But thats how it is in max ..

So be carefull and don\'t change too quick !!

Hope that helps...

u3dreal ;)

Psor (53)Max2Indigo 0.49 - 2006-05-22 03:57:48
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Heya U3Dreal,

are you sure about the Display units? Don\'t you just

use the System units for you calulations? ;o)

Thanx for your work, I\'ve talked to Nick and he says

submaterials and instances are already possible, so

I\'d suggest this for your exporter to support. ^^

Will talk to you later ---> greetings from Berlin

take care

psor

U3dreal (29)Max2Indigo 0.49 - 2006-05-22 04:31:14
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NO i use cm as system units and meters as units....!!!

thats important cause the FD will chnge with the system units...so if you use meters you will get FD/100 wich of course gives wrong DOF..

u3dreal ;)

Psor (53)Max2Indigo 0.49 - 2006-05-22 04:36:51
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Please test it for your self, ... the Display Units

have nothing to do with your script. Well at least

not in my 3dsmax version. ;o)

AFAIK only the SU are important to all the Script

stuff, since the others are really only for the

GUI ... *fg*

edit: Just a quick sidenote, if you enable "bidir"

the russian_roulette_live_prob is not taken into

account, so you can disable the field then. ;D

take care

Oleg ;)

Jan (177)Max2Indigo 0.49 - 2006-05-22 08:37:41
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But if i use cm in system units i must reescale whole scene in order to view the DOF as is. Or are you saying only that put 1m = 100cm? Anyway, there\'s no way to overriding the DOF so i can maintain my scene scale without an excessive DOF effect in render?

U3dreal (29)Max2Indigo 0.49 - 2006-05-22 12:26:10
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Jan wrote:

But if i use cm in system units i must reescale whole scene in order to view the DOF as is. Or are you saying only that put 1m = 100cm? Anyway, there\'s no way to overriding the DOF so i can maintain my scene scale without an excessive DOF effect in render?

I\'ll have a look at the scene scale to work again.. but right now after

working all day i have to take a rest first...

PSOR : What settings are you using cause it seems to work for you quite good.... ???

u3dreal ;)

Psor (53)Max2Indigo 0.49 - 2006-05-22 12:34:04
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Don\'t worry mate! Well what kinda settings do ya wanna know ?

I\'ll guess ...hehe, I\'m working in centimeters, but the display

settings are not important, they are just for your \"eye\". ;o))

I\'ll get in touch with you tomorrow, per mail. Today I have

to chill a bit, ... ;D

take care

psor

U3dreal (29)Max2Indigo 0.49 - 2006-05-22 15:43:18
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Well i think i know what chilling can mean in Berlin ;)..

Jep cm are best ..the prob is that the scale doesn\'t affect the

size of the \"skysphere\" indigo creates...so if you crank up

the scale well... your objects might get bigger as the skypshere

which looks rather funny than real...;)

After all i think i still don\'t get the problem as it seems to work

no matter what units i choose for system units...

Ok here is a bit modified version where you can change system scale....

what should be affected by the \"System Scale\" in Max2Indigo...??

the camera size as well ??? after all it seems to work best with

0,01..so leave it as this...

--> http://rapidshare.de/files/21138362/MAX2INDIGO0.49_scale.rar.html

Jan: well just post a pic ...i really don\'t get it for now as the aperture width is calculated and is a more or less \"fixed value\" of the camera....

sure \"System scale\" shouldn\'t affect the camera size..?8)

but i did that in the version above...let me know if this one works for better for you....but sure this is a topic to discuss...with nick as well

as the size of the \"Skysphere\" should also be scaleable....

So tiered.......3] and out...zzzz.zzz.zzz

u3dreal ;)

Jan (177)Max2Indigo 0.49 - 2006-05-23 06:58:29
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Thanks for the update U3dreal. I\'ll try it in few hours

Jan (177)Max2Indigo 0.49 - 2006-05-23 12:50:31
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With scale value set to 1, the problem persists. I can give you more details this time.

This is the scene (only 2 small apertures for incoming light):


And this is the top view in max. You can see the start of DOF (the end is far away) so the scene should be in focus (I think):


This is the rendered image:


And finally, this is the scene file:


Hope this helps you to see what\'s happening. If you want the max file, i could send you too

Thanks for your work

Ibalouka (171)Max2Indigo 0.49 - 2006-05-24 01:21:42
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yeh, same problem here.with the DOF...

take care

Psor (53)Max2Indigo 0.49 - 2006-05-24 02:11:25
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@Jan

Could you please provide your MAX scene, I would

like to take a look at it. The camera settings in

the XML file are definitely way off.


<aperture_radius>1.75</aperture_radius> --> Oo ... value is way off for my taste
<aspect_ratio>1.5</aspect_ratio> --> Weird, should be 1.33333 for 640x480 ^^

Thanx! ;o))

take care

Oleg

U3dreal (29)Max2Indigo 0.49 - 2006-05-24 05:34:34
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Yes Post the scene i will have a look at it... the MAX scene ... thats important

plz along with the MAX system scale....

I had similar problems and it seems your scene is "too small"....

or better focus distance is too small...

well i will have to find a fix for this....

So far it seems to work for me when scaling the whole scene up ...;)

yeah i know thats not perfect...

Can we agree on these things...I thought about that and i think this is correct ....

----------

sensor size

focal length (more or less lens_sensor dist)

aperture width

Will NOT be affected by system scale...

----------

object scale

camera position

light position

focus distance

WILL be affected by system scale...

----------

Just to nail down my thoughts..

Ok let me know what you think...

u3dreal ;)

U3dreal (29)Max2Indigo 0.49 - 2006-05-24 05:57:42
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Psor wrote:

@Jan

Could you please provide your MAX scene, I would

like to take a look at it. The camera settings in

the XML file are definitely way off.


<aperture_radius>1.75</aperture_radius> --> Oo ... value is way off for my taste
<aspect_ratio>1.5</aspect_ratio> --> Weird, should be 1.33333 for 640x480 ^^

Oleg

Yes <aperture_radius>1.75</aperture_radius> is definetly too much but

i\'ve been messing with scaling this on as well so this is sure at System scale of 1.0....

aspect of 1.5 is more than correct as this is not the fake MAX aspect..

but the real camera aspect of a 35mm camera ..resolution is 720x480... ;)

u3dreal ;)

Psor (53)Max2Indigo 0.49 - 2006-05-24 06:04:45
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U3dreal wrote:

...

aspect of 1.5 is more than correct as this is not the fake MAX aspect..

but the real camera aspect of a 35mm camera ..resolution is 720x480... ;)

u3dreal ;)

Now you are confusing me quite a bit ... *LOL* :P :D :D ;)

I\'ve downloaded his XML file and there is a resolution of

640x480 and the aspect ratio is set to 1.5 ... why is that?

Maybe he changed the resolution afterwards ... hmmm, he has

to tell us ... haha. ;o)

take care

psor

U3dreal (29)Max2Indigo 0.49 - 2006-05-24 06:27:02
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Psor wrote:

U3dreal wrote:

...

aspect of 1.5 is more than correct as this is not the fake MAX aspect..

but the real camera aspect of a 35mm camera ..resolution is 720x480... ;)

u3dreal ;)

Now you are confusing me quite a bit ... *LOL* :P :D :D ;)

I\'ve downloaded his XML file and there is a resolution of

640x480 and the aspect ratio is set to 1.5 ... why is that?

Maybe he changed the resolution afterwards ... hmmm, he has

to tell us ... haha. ;o)

take care

psor

Yeah bugs. .... lol but it should be 720x480 this happens when you don\'t reopen the max2indigo window after loading a new scene...another fix to be doen...you guys keep me busy...lol :) but this way the exporter will make more progress...;)

u3dreal ;)

Jan (177)Max2Indigo 0.49 - 2006-05-24 15:56:00
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The render resolution was 640x480, no size change. Only format change to jpg. This is the max scene. U3dreal, reescaling scenein 3dsmax isn't a good idea, since many times UV coordinates goes crazy, and in general (with other render engines at least) provides some strange results.

http://www.creacion3d.com/public/indigo/gikiller.rar

Here is the same scene rendered in maxwell. No changes, only place new camera, put diffuse material and activate fisical sky (no sunlight). Camera settings: ISO 400, f-stop 4, shutter speed 1/60. Scene scale 1.00. Rendered for 1 hour.


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