But if i use cm in system units i must reescale whole scene in order to view the DOF as is. Or are you saying only that put 1m = 100cm? Anyway, there\'s no way to overriding the DOF so i can maintain my scene scale without an excessive DOF effect in render?
But if i use cm in system units i must reescale whole scene in order to view the DOF as is. Or are you saying only that put 1m = 100cm? Anyway, there\'s no way to overriding the DOF so i can maintain my scene scale without an excessive DOF effect in render?
I\'ll have a look at the scene scale to work again.. but right now after
working all day i have to take a rest first...
PSOR : What settings are you using cause it seems to work for you quite good.... ???
Jan: well just post a pic ...i really don\'t get it for now as the aperture width is calculated and is a more or less \"fixed value\" of the camera....
sure \"System scale\" shouldn\'t affect the camera size..?8)
but i did that in the version above...let me know if this one works for better for you....but sure this is a topic to discuss...with nick as well
as the size of the \"Skysphere\" should also be scaleable....
<aperture_radius>1.75</aperture_radius> --> Oo ... value is way off for my taste
<aspect_ratio>1.5</aspect_ratio> --> Weird, should be 1.33333 for 640x480 ^^
<aperture_radius>1.75</aperture_radius> --> Oo ... value is way off for my taste
<aspect_ratio>1.5</aspect_ratio> --> Weird, should be 1.33333 for 640x480 ^^
Oleg
Yes <aperture_radius>1.75</aperture_radius> is definetly too much but
i\'ve been messing with scaling this on as well so this is sure at System scale of 1.0....
aspect of 1.5 is more than correct as this is not the fake MAX aspect..
but the real camera aspect of a 35mm camera ..resolution is 720x480... ;)
aspect of 1.5 is more than correct as this is not the fake MAX aspect..
but the real camera aspect of a 35mm camera ..resolution is 720x480... ;)
u3dreal ;)
Now you are confusing me quite a bit ... *LOL* :P :D :D ;)
I\'ve downloaded his XML file and there is a resolution of
640x480 and the aspect ratio is set to 1.5 ... why is that?
Maybe he changed the resolution afterwards ... hmmm, he has
to tell us ... haha. ;o)
take care
psor
Yeah bugs. .... lol but it should be 720x480 this happens when you don\'t reopen the max2indigo window after loading a new scene...another fix to be doen...you guys keep me busy...lol :) but this way the exporter will make more progress...;)
The render resolution was 640x480, no size change. Only format change to jpg. This is the max scene. U3dreal, reescaling scenein 3dsmax isn't a good idea, since many times UV coordinates goes crazy, and in general (with other render engines at least) provides some strange results.
Here is the same scene rendered in maxwell. No changes, only place new camera, put diffuse material and activate fisical sky (no sunlight). Camera settings: ISO 400, f-stop 4, shutter speed 1/60. Scene scale 1.00. Rendered for 1 hour.