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Rhino2Indigo 0.1 - Available for testing


 




 
Rgigante (168)Rhino2Indigo 0.1 - Available for testing - 2006-05-19 03:07:15
Registered: unknown
Posts: 26

Hi guys,

finally i\'d like to announce the availability of Rhino2Indigo 0.1 at the following link on rapidshare: http://rapidshare.de/files/20832392/R2I_0.1.zip.html.

The archive needs to be de-flated into:

<your-rhino-inst-dir>\\<your-language>\\Scripts\\

Then you can launch it from Rhino console with the following command:

-loadscript \"<your-rhino-inst-dir>\\<your-language>\\Scripts\\R2I_0.1.rvb\"

At the moment the script support the capability to process separately all the scene elements (env, camera, lights, objects)as asked from PSOR. The very next release will be able to save this elements in different files and the include them into the main one.

Thanks in advance for your feedback.

Regards, Riccardo

Rgigante (168)Rhino2Indigo 0.1 - Available for testing - 2006-05-19 04:07:28
Registered: unknown
Posts: 26

First update.

Please get this release (R2I_0.1.1)

http://rapidshare.de/files/20836604/R2I_0.1.1.zip.html

Thanks, R.

Ono-Sendai (17)Rhino2Indigo 0.1 - Available for testing - 2006-05-19 08:34:53
Avatar of user Ono-Sendai
Registered: unknown
Posts: 530

Thanks Rgigante for your contribution!

(don\'t have Rhino so I can\'t test it)

Psor (53)Rhino2Indigo 0.1 - Available for testing - 2006-05-19 09:39:23
Avatar of user Psor
Registered: unknown
Posts: 349

Thanks so much Riccardo, very kind of ya! :D :D ;)

I can see some Rhino people will get very

excited about this new marriage! Hahahaha!

:D :D :D :D ;)

take care

psor

Rgigante (168)Rhino2Indigo 0.1 - Available for testing - 2006-05-19 14:33:26
Registered: unknown
Posts: 26

Hi guys,

0.1.2 released.

Change Log:


\' Changes 0.1.1
\'   - Bug
\'     - Minor bug fixes
\' Changes 0.1.2
\'   - Bug fixes
\'     - Wrong texture definition when material not reviewed
\'   - Enhancement
\'     - Release change log included in code notes
\'     - HDR Image Based Lightning (lat-long /spherical) support

http://rapidshare.de/files/20882870/R2I_0.1.2.zip.html

Any feedback appreciated.

Riccardo

Jory (127)Rhino2Indigo 0.1 - Available for testing - 2006-05-20 13:02:46
Registered: unknown
Posts: 31

Hi,

I tested your script and I get a "Runtime Error" pop up:

Source: Microsoft VBScript runtime error

Error: Type mismatch: 'UBound'

Line: 604

Char: 6

Code: 0

Edit: This happens when I select an object for export.

Edit2: I converted the object to a mesh (using mesh command) and now there is no error, but rhino hangs at 100% cpu.

//J

Psor (53)Rhino2Indigo 0.1 - Available for testing - 2006-05-20 13:20:47
Avatar of user Psor
Registered: unknown
Posts: 349

I've asked Nico from the Maxwell forum to help us out ...

... and he is very interested ... so Riccardo soon you'll

get some more feedback and I hope that we all can enjoy

some nice renderings from Nico. :D :D 8)

take care

Oleg

Rgigante (168)Rhino2Indigo 0.1 - Available for testing - 2006-05-22 02:09:42
Registered: unknown
Posts: 26

Hi All,

i\'ve already fixed all the bugz mentioned above, have added a completely new data management engine (3.000.000 polys exported in 200 sec) and have implemented a hierarchical scene .xml file funcionality in R2I 0.1.4b....but... but... i\'ve a problem i ask you (Nick or whoever) to investigate

I create a scene structure folder, and include all the files in the main one. I also copy texture into the proper folder, i launch indigo... it loads texture... but i doesnt show\'em in the image...

The test scene comes in the following archive

http://rapidshare.de/files/21080320/Texture_test_R2I_014b.zip.html

Please before release the script update can someone help me?

Thanks in advance, Riccardo.

Psor (53)Rhino2Indigo 0.1 - Available for testing - 2006-05-22 02:30:35
Avatar of user Psor
Registered: unknown
Posts: 349

Hi Riccardo,

thanx for your hard work! Here comes the solution.

---> You have to change the material to this ...


 <material>
   <name>0_Texture_Test</name>
   <diffuse>
     <colour>0.588 0.588 0.588</colour>
     <albedo_texture>
       <gain>1.0</gain>
       <exponent>2.3</exponent>
       <uv_set>uv</uv_set>
       <path>TUTASH.JPG</path>
     </albedo_texture>
   </diffuse>
 </material>

The really important thingy is this:


<colour>0.588 0.588 0.588</colour>

... so if you assign a texture set the

color to the values above.

U3Dreal pointed this out so all probs

to him. Maybe Nick can tell us why it

is exactly the way it is. ;o)

edit: 3.000.000 polys exported in 200 sec -- nice ^^

:D :D :D :D :D :D :D :D :D :D :D :D :D

edit2: Indigo is mixing the color and the

texture, I guess thats why you have to raise

the exponent for the textures too! ;)

take care

psor

Rgigante (168)Rhino2Indigo 0.1 - Available for testing - 2006-05-22 03:36:30
Registered: unknown
Posts: 26

Thx Psor,

got same solutions, but i don't think u have to set 0.588 for make texture working succesfully. If u want you wood texture to look "redish" well try "0.9 0.3 0.3" and your object will look like "red tinted" over wood. Obviously if u set 1 0 0 than all the blue and green component will fade away and u won't have any texture visible.

BTW... 0.1.4 released for the folk

Try this new one... and lemme know

http://rapidshare.de/files/21085511/R2I_0.1.4.zip.html

ChangeLog:


' Change 0.1.3b
'   - Bug fixes
'     - exiting mesh-only export caused vbscript crash
'   - Enhancements
'     - New data management for mesh generation - 500.000polys (33MB file) in 404s.
' Change 0.1.4
'   - Bug fixes
'     - If non-meshes object is selected, the script is able to skip it
'   - Enhancements
'     - Better data writing. Large object (3.000.000) polys exported in 200 sec.
'     - Hierarchical-scene .xml file supported
'     - Quad-meshes supported. The script directly convert'em in tri-meshes
'     - Scene folder structure creation (RenderSettings, Environment, Camera, Lights, Materials, Meshes)

Regards, Riccardo.

Psor (53)Rhino2Indigo 0.1 - Available for testing - 2006-05-22 03:48:24
Avatar of user Psor
Registered: unknown
Posts: 349

Thanx for letting me know Riccardo, could be useful at some point.

:D :D :D ;)

take care

psor

Rgigante (168)Rhino2Indigo 0.1 - Available for testing - 2006-05-23 01:38:37
Registered: unknown
Posts: 26

Hi all,

is available the R2I 0.1.4b. The generated code is compatible with Indigo 0.5t4

http://rapidshare.de/files/21161764/R2I_0.1.4b.zip.html

ChangeLog:


\' Change 0.1.4b
\'   - \"Indigo 0.5 test 4\" scene description
\'   - Removed the capability to export the whole scene in a single file
\'   - Impreved single-entities file management
\'   - Removed looping on the first file-save panel

Thanks in advance for your feedback.

Regards, Riccardo


 
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